// ==UserScript==
// @name            TM Super Detailed Club Page CN
// @version         0.6.2023121703
// @description     Adds months, routine, ASI, RERECb and RatingR5 to the "club" page
// @author          Andrizz aka Banana aka Jimmy il Fenomeno (based on "TrophyManager - Super Club Squad" by Joao Manuel Ferreira Fernandes, and "RatingR5" by CHU-CHI), thanks also to Paolo (Pra'deCalsina') for part of the code
// @namespace       https://trophymanager.com
// @include         https://static.trophymanager.com/club/*/squad/*
// @include         https://www.trophymanager.com/club/*/squad/*
// @include         https://trophymanager.com/club/*/squad/*
// @include         https://fb.static.trophymanager.com/club/*/squad/*
// @include         https://fb.trophymanager.com/club/*/squad/*
// @include         https://fb.trophymanager.com/club/*/squad/*
// @license         MIT
// @downloadURL https://gitee.com/trophymanagerCN/tmjs/raw/master/431930/TM%20Super%20Detailed%20Club%20Page%20CN.user.js
// @updateURL https://gitee.com/trophymanagerCN/tmjs/raw/master/431930/TM%20Super%20Detailed%20Club%20Page%20CN.meta.js
// ==/UserScript==

// R5 weights		Str				Sta				Pac				Mar				Tac				Wor				Pos				Pas				Cro				Tec				Hea				Fin				Lon				Set
var weightR5 = [[0.41029304, 0.18048062, 0.56730138, 1.06344654, 1.02312672, 0.40831256, 0.58235457, 0.12717479, 0.05454137, 0.09089830, 0.42381693, 0.04626272, 0.02199046, 0.00000000],	// DC
    [0.42126371, 0.18293193, 0.60567629, 0.91904794, 0.89070915, 0.40038476, 0.56146633, 0.15053902, 0.15955429, 0.15682932, 0.42109742, 0.09460329, 0.03589655, 0.00000000],	// DL/R
    [0.23412419, 0.32032289, 0.62194779, 0.63162534, 0.63143081, 0.45218831, 0.47370658, 0.55054737, 0.17744915, 0.39932519, 0.26915814, 0.16413124, 0.07404301, 0.00000000],	// DMC
    [0.27276905, 0.26814289, 0.61104798, 0.39865092, 0.42862643, 0.43582015, 0.46617076, 0.44931076, 0.25175412, 0.46446692, 0.29986350, 0.43843061, 0.21494592, 0.00000000],	// DML/R
    [0.25219260, 0.25112993, 0.56090649, 0.18230261, 0.18376490, 0.45928749, 0.53498118, 0.59461481, 0.09851189, 0.61601950, 0.31243959, 0.65402884, 0.29982016, 0.00000000],	// MC
    [0.28155678, 0.24090675, 0.60680245, 0.19068879, 0.20018012, 0.45148647, 0.48230007, 0.42982389, 0.26268609, 0.57933805, 0.31712419, 0.65824985, 0.29885649, 0.00000000],	// ML/R
    [0.22029884, 0.29229690, 0.63248227, 0.09904394, 0.10043602, 0.47469498, 0.52919791, 0.77555880, 0.10531819, 0.71048302, 0.27667115, 0.56813972, 0.21537826, 0.00000000],	// OMC
    [0.21151292, 0.35804710, 0.88688492, 0.14391236, 0.13769621, 0.46586605, 0.34446036, 0.51377701, 0.59723919, 0.75126119, 0.16550722, 0.29966502, 0.12417045, 0.00000000],	// OML/R
    [0.35479780, 0.14887553, 0.43273380, 0.00023928, 0.00021111, 0.46931131, 0.57731335, 0.41686333, 0.05607604, 0.62121195, 0.45370457, 1.03660702, 0.43205492, 0.00000000],	// F
    [0.45462811, 0.30278232, 0.45462811, 0.90925623, 0.45462811, 0.90925623, 0.45462811, 0.45462811, 0.30278232, 0.15139116, 0.15139116]];	// GK

// RECb weights		Str				Sta				Pac				Mar				Tac				Wor				Pos				Pas				Cro				Tec				Hea				Fin				Lon				Set
var weightRb = [[0.10493615, 0.05208547, 0.07934211, 0.14448971, 0.13159554, 0.06553072, 0.07778375, 0.06669303, 0.05158306, 0.02753168, 0.12055170, 0.01350989, 0.02549169, 0.03887550],	// DC
    [0.07715535, 0.04943315, 0.11627229, 0.11638685, 0.12893778, 0.07747251, 0.06370799, 0.03830611, 0.10361093, 0.06253997, 0.09128094, 0.01314110, 0.02449199, 0.03726305],	// DL/R
    [0.08219824, 0.08668831, 0.07434242, 0.09661001, 0.08894242, 0.08998026, 0.09281287, 0.08868309, 0.04753574, 0.06042619, 0.05396986, 0.05059984, 0.05660203, 0.03060871],	// DMC
    [0.06744248, 0.06641401, 0.09977251, 0.08253749, 0.09709316, 0.09241026, 0.08513703, 0.06127851, 0.10275520, 0.07985941, 0.04618960, 0.03927270, 0.05285911, 0.02697852],	// DML/R
    [0.07304213, 0.08174111, 0.07248656, 0.08482334, 0.07078726, 0.09568392, 0.09464529, 0.09580381, 0.04746231, 0.07093008, 0.04595281, 0.05955544, 0.07161249, 0.03547345],	// MC
    [0.06527363, 0.06410270, 0.09701305, 0.07406706, 0.08563595, 0.09648566, 0.08651209, 0.06357183, 0.10819222, 0.07386495, 0.03245554, 0.05430668, 0.06572005, 0.03279859],	// ML/R
    [0.07842736, 0.07744888, 0.07201150, 0.06734457, 0.05002348, 0.08350204, 0.08207655, 0.11181914, 0.03756112, 0.07486004, 0.06533972, 0.07457344, 0.09781475, 0.02719742],	// OMC
    [0.06545375, 0.06145378, 0.10503536, 0.06421508, 0.07627526, 0.09232981, 0.07763931, 0.07001035, 0.11307331, 0.07298351, 0.04248486, 0.06462713, 0.07038293, 0.02403557],	// OML/R
    [0.07738289, 0.05022488, 0.07790481, 0.01356516, 0.01038191, 0.06495444, 0.07721954, 0.07701905, 0.02680715, 0.07759692, 0.12701687, 0.15378395, 0.12808992, 0.03805251],	// F
    [0.07466384, 0.07466384, 0.07466384, 0.14932769, 0.10452938, 0.14932769, 0.10452938, 0.10344411, 0.07512610, 0.04492581, 0.04479831]];	// GK

function funFix1(i) {
    i = (Math.round(i * 10) / 10).toFixed(1);
    return i;
}

function funFix2(i) {
    i = (Math.round(i * 100) / 100).toFixed(2);
    return i;
}

function funFix3(i) {
    i = (Math.round(i * 1000) / 1000).toFixed(3);
    return i;
}

function addCommas(nStr) {
    nStr += '';
    var x = nStr.split('.');
    var x1 = x[0];
    var x2 = x.length > 1 ? '.' + x[1] : '';
    var rgx = /(\d+)(\d{3})/;
    while (rgx.test(x1)) {
        x1 = x1.replace(rgx, '$1' + ',' + '$2');
    }
    return x1 + x2;
}

function collect() {
    var ret = {};
    var len = arguments.length;
    for (var i = 0; i < len; i++) {
        for (var p in arguments[i]) {
            if (arguments[i].hasOwnProperty(p)) {
                ret[p] = arguments[i][p];
            }
        }
    }
    return ret;
}

//Real Code

var new_player_array = [];
var team_b_id = "";
var asitotale = 0;
var wagetotale = 0;
var valoretotale = 0;

$.ajaxSetup({async: false});

$.post("/ajax/players_get_select.ajax.php", {"type": "change", "club_id": SUBPAGE}, function (data) {

    data = JSON.parse(data);
    new_player_array = data.post;

});
$(".column2_a").width("610px");
$(".column3_a").width("176px");
$("#player_table tr:eq(0) th:eq(0)").attr('align', 'center');
$("#player_table tr:eq(0) th:eq(0)").css('width', '28px');
$("#player_table tr:eq(0) th:eq(1)").css('padding', '0 0 0 5px');
$("#player_table tr:eq(0) th:eq(1)").css('width', '150px');
$("#player_table tr:eq(0) th:eq(2)").attr('align', 'center');
$("#player_table tr:eq(0) th:eq(3)").css('width', '68px');
$("#player_table tr:eq(0) th:eq(4)").after('<th align="center" title="Routine (skill bonus)"><b>经验</b></td>');
$("#player_table tr:eq(0) th:eq(5)").after('<th align="center"><b>SI</b></td>');
$("#player_table tr:eq(0) th:eq(7)").text('评星');
$("#player_table tr:eq(0) th:eq(7)").after('<th align="center"><b>R5评值</b></td>');
$("#player_table tr > .text_fade > div").not(".text_fade_overlay").find("a[player_link]").each(function () {
    if ($(this).text().indexOf("'") != -1) {
        $(this).text($(this).text().replace(/[?<='].*?[?=']\s/, ''));
    }
    if ($(this).text().indexOf(" ") != -1) {
        $(this).text($(this).text().replace($(this).text().match(/[^ ]+/), $(this).text().match(/^./) + "."));
    }
    var player_link = $(this).attr("player_link");
    var minigame = $(this).attr('minigame');
    if (new_player_array[player_link] == null && team_b_id === "") {

        console.log("finding team b id");

        $.post("https://trophymanager.com/ajax/tooltip.ajax.php", {"player_id": player_link, "minigame": minigame}, function (data) {
            data = JSON.parse(data);
            team_b_id = data.club.id;
        });

        $.post("/ajax/players_get_select.ajax.php", {"type": "change", "club_id": team_b_id}, function (data) {
            data = JSON.parse(data);
            new_player_array = collect(new_player_array, data.post);
        });
    }

    var current_player_info = new_player_array[player_link];

    var STR = current_player_info.strength;
    var STA = current_player_info.stamina;
    var PAC = current_player_info.pace;
    var MAR = current_player_info.marking;
    var TAC = current_player_info.tackling;
    var WOR = current_player_info.workrate;
    var POS = current_player_info.positioning;
    var PAS = current_player_info.passing;
    var CRO = current_player_info.crossing;
    var TEC = current_player_info.technique;
    var HEA = current_player_info.heading;
    var FIN = current_player_info.finishing;
    var LON = current_player_info.longshots;
    var SET = current_player_info.setpieces;
    var HAN = current_player_info.handling;
    var ONE = current_player_info.oneonones;
    var REF = current_player_info.reflexes;
    var AER = current_player_info.arialability;
    var JUM = current_player_info.jumping;
    var COM = current_player_info.communication;
    var KIC = current_player_info.kicking;
    var THR = current_player_info.throwing;
    var FP = current_player_info.favposition;
    var ROLE = current_player_info.fp;
    var AGE = current_player_info.age;
    var MONTHS = current_player_info.month;
    var ROU = current_player_info.rutine;
    var ASI = current_player_info.asi;

    if (ROLE.indexOf("/") != -1) { // "M/DM C"
        ROLE = ROLE.split(/\//);
        var ROLE1 = ROLE[0]; // "M"
        var ROLE2 = ROLE[1]; // "DM C"
        var SIDE = ROLE[1].match(/\D$/); // "C"
        ROLE2 = ROLE2.replace(/\s/g, ""); // "DMC"
        ROLE1 = ROLE[0] + SIDE; // "MC"
    } else if (ROLE.indexOf(",") != -1) { // "F, OM C" || "M C, F"
        ROLE = ROLE.split(/,/);
        ROLE1 = ROLE[0].replace(/\s/g, ""); // "F" || "MC"
        ROLE2 = ROLE[1].replace(/\s/g, ""); // " OMC" || "F"
    } else if (ROLE.indexOf(" ") != -1) { // "DM LC" || "D R"
        if (ROLE.substring(ROLE.indexOf(" ") + 1).length > 1) { // "DM LC"
            ROLE = ROLE.split(/\s/); // "DM" || "LC"
            ROLE1 = ROLE[0]; // "DM"
            SIDE = ROLE[1]; // "LC"
            ROLE2 = ROLE1 + SIDE.substring(1); // "DMC"
            ROLE1 = ROLE1 + SIDE.substring(0, 1); // "DML"
        } else { // D R
            ROLE1 = ROLE.replace(" ", "");
            ROLE2 = -1;
        }
    } else if (ROLE == "GK") {
        ROLE1 = "GK";
        ROLE2 = -1;
    } else if (ROLE == "F") {
        ROLE1 = "F";
        ROLE2 = -1;
    }
    var posNames = ["DC", "DL", "DR", "DMC", "DML", "DMR", "MC", "ML", "MR", "OMC", "OML", "OMR", "F", "GK"];
    var pos = [0, 1, 1, 2, 3, 3, 4, 5, 5, 6, 7, 7, 8, 9];
    for (var i = 0; i < posNames.length; i++) {
        if (posNames[i] == ROLE1) var fp = pos[i];
        if (ROLE2 != -1) {
            if (posNames[i] == ROLE2) var fp2 = pos[i];
        } else fp2 = -1;
    }
    if (fp == 9) {
        var weight = 48717927500;
        var skills = [STR, STA, PAC, HAN, ONE, REF, AER, JUM, COM, KIC, THR];
    } else {
        weight = 263533760000;
        skills = [STR, STA, PAC, MAR, TAC, WOR, POS, PAS, CRO, TEC, HEA, FIN, LON, SET];
    }

    var skillSum = 0;
    for (i = 0; i < skills.length; i++) {
        skillSum += parseInt(skills[i]);
    }
    var rou2 = (3 / 100) * (100 - (100) * Math.pow(Math.E, -ROU * 0.035));
    var rou = Math.pow(5 / 3, Math.LOG2E * Math.log(ROU * 10));
    var remainder = Math.round((Math.pow(2, Math.log(weight * ASI) / Math.log(Math.pow(2, 7))) - skillSum) * 10) / 10;		// RatingR5 remainder

    var goldstar = 0;
    var skillsB = [];
    for (var j = 0; j < 2; j++) {
        for (i = 0; i < 14; i++) {
            if (j == 0 && skills[i] == 20) goldstar++;
            if (j == 1) {
                if (skills[i] != 20) skillsB[i] = skills[i] * 1 + remainder / (14 - goldstar);
                else skillsB[i] = skills[i];
            }
        }
    }
    var strRou = skillsB[0] * 1 + rou2;
    var staRou = skillsB[1] * 1;
    var pacRou = skillsB[2] * 1 + rou2;
    var marRou = skillsB[3] * 1 + rou2;
    var tacRou = skillsB[4] * 1 + rou2;
    var worRou = skillsB[5] * 1 + rou2;
    var posRou = skillsB[6] * 1 + rou2;
    var pasRou = skillsB[7] * 1 + rou2;
    var croRou = skillsB[8] * 1 + rou2;
    var tecRou = skillsB[9] * 1 + rou2;
    var heaRou = skillsB[10] * 1 + rou2;
    var finRou = skillsB[11] * 1 + rou2;
    var lonRou = skillsB[12] * 1 + rou2;
    var setRou = skillsB[13] * 1 + rou2;

    if (heaRou > 12) var headerBonus = funFix2((Math.pow(Math.E, (heaRou - 10) ** 3 / 1584.77) - 1) * 0.8 + Math.pow(Math.E, (strRou * strRou * 0.007) / 8.73021) * 0.15 + Math.pow(Math.E, (posRou * posRou * 0.007) / 8.73021) * 0.05);
    else headerBonus = 0;

    var fkBonus = funFix2(Math.pow(Math.E, Math.pow(setRou + lonRou + tecRou * 0.5, 2) * 0.002) / 327.92526);
    var ckBonus = funFix2(Math.pow(Math.E, Math.pow(setRou + croRou + tecRou * 0.5, 2) * 0.002) / 983.65770);
    var pkBonus = funFix2(Math.pow(Math.E, Math.pow(setRou + finRou + tecRou * 0.5, 2) * 0.002) / 1967.31409);
    var gainBase = funFix2((strRou ** 2 + staRou ** 2 * 0.5 + pacRou ** 2 * 0.5 + marRou ** 2 + tacRou ** 2 + worRou ** 2 + posRou ** 2) / 6 / 22.9 ** 2);
    var keepBase = funFix2((strRou ** 2 * 0.5 + staRou ** 2 * 0.5 + pacRou ** 2 + marRou ** 2 + tacRou ** 2 + worRou ** 2 + posRou ** 2) / 6 / 22.9 ** 2);
    //	0:DC			1:DL/R			2:DMC			3:DML/R			4:MC			5:ML/R			6:OMC			7:OML/R			8:F
    var posGain = [gainBase * 0.3, gainBase * 0.3, gainBase * 0.9, gainBase * 0.6, gainBase * 1.5, gainBase * 0.9, gainBase * 0.9, gainBase * 0.6, gainBase * 0.3];
    var posKeep = [keepBase * 0.3, keepBase * 0.3, keepBase * 0.9, keepBase * 0.6, keepBase * 1.5, keepBase * 0.9, keepBase * 0.9, keepBase * 0.6, keepBase * 0.3];

    if (skills.length == 11) var allBonus = 0;
    else allBonus = headerBonus * 1 + fkBonus * 1 + ckBonus * 1 + pkBonus * 1;

    var rec = 0;			// RERECb
    var ratingR = 0;		// RatingR5
    var ratingR5 = 0;		// RatingR5 + routine
    var remainderWeight = 0;		// REREC remainder weight sum
    var remainderWeight2 = 0;		// RatingR5 remainder weight sum
    var not20 = 0;					// 20以外のスキル数
    for (i = 0; i < weightRb[fp].length; i++) { // weightR[fp].length = n.pesi[pos] cioè le skill: 14 o 11
        rec += skills[i] * weightRb[fp][i];
        ratingR += skills[i] * weightR5[fp][i];
        if (skills[i] != 20) {
            remainderWeight += weightRb[fp][i];
            remainderWeight2 += weightR5[fp][i];
            not20++;
        }
    }
    if (remainder / not20 > 0.9 || not20 == 0) {
        if (fp == 9) not20 = 11;
        else not20 = 14;
        remainderWeight = 1;
        remainderWeight2 = 5;
    }
    rec = funFix3((rec + remainder * remainderWeight / not20 - 2) / 3);
    ratingR += remainder * remainderWeight2 / not20;

    ratingR5 = funFix2(ratingR * 1 + rou2 * 5);
    ratingR = funFix2(ratingR);

    if (fp2 != -1 && fp2 != fp) {
        var rec2 = 0;
        var ratingR2 = 0;
        var ratingR52 = 0;
        remainderWeight = 0;		// REREC remainder weight sum
        remainderWeight2 = 0;		// RatingR5 remainder weight sum
        not20 = 0;					// 20以外のスキル数

        for (i = 0; i < weightRb[fp2].length; i++) { // weightR[fp].length = n.pesi[pos] cioè le skill: 14 o 11
            rec2 += skills[i] * weightRb[fp2][i];
            ratingR2 += skills[i] * weightR5[fp2][i];
            if (skills[i] != 20) {
                remainderWeight += weightRb[fp2][i];
                remainderWeight2 += weightR5[fp2][i];
                not20++;
            }
        }
        if (remainder / not20 > 0.9 || not20 == 0) {
            if (fp2 == 9) not20 = 11;
            else not20 = 14;
            remainderWeight = 1;
            remainderWeight2 = 5;
        }
        rec2 = funFix3((rec2 + remainder * remainderWeight / not20 - 2) / 3);
        ratingR2 += remainder * remainderWeight2 / not20;
        ratingR52 = funFix2(ratingR2 + rou2 * 5);
        ratingR2 = funFix2(ratingR2);
        rec = rec + "/" + rec2;
        ratingR = ratingR + "/" + ratingR2;
    }

    if (skills.length == 11) {
        var R5FP = funFix2(ratingR5 * 1 + allBonus * 1);
    } else {
        R5FP = funFix2(ratingR5 * 1 + allBonus * 1 + posGain[fp] * 1 + posKeep[fp] * 1);
    }

    if (fp2 != -1 && fp2 != fp) {
        if (skills.length == 11) {
            var R5FP2 = funFix2(ratingR52 * 1 + allBonus * 1);
        } else {
            R5FP2 = funFix2(ratingR52 * 1 + allBonus * 1 + posGain[fp2] * 1 + posKeep[fp2] * 1);
        }
        R5FP = R5FP + "/" + R5FP2;
    }

    var RECname = "<div style='color:gold;'>RERECb</div>";
    var RR5name = "<div style='color:orange;'>RatingR5</div>";
    var REC = "<div style='color:gold;'>" + rec + "</div>";
    var RR5 = "<div style='color:orange;'>" + R5FP + "</div>";
    var parent_select = $(this).parent().parent().parent();
    var asi = new String(current_player_info.asi);
    while (asi != (asi = asi.replace(/^(-?\d+)(\d{3})/, "$1,$2"))) ;
    parent_select.find("td:eq(1)").css('padding', '0 0 0 5px');
    parent_select.find("td:eq(1) > div:first").css('width', '12px');
    parent_select.find("td:eq(1) > div:last").css('width', '150px');
    parent_select.find("td:eq(2)").append("." + MONTHS);
    parent_select.find("td:eq(4)").after('<td style="text-align:center;padding: 0 5px 0 5px;" title="+' + rou2.toFixed(2) + '">' + ROU + '</td>');
    parent_select.find("td:eq(5)").after('<td style="text-align:center;color:moccasin;padding: 0 5px 0 5px;">' + asi + '</td>');
    parent_select.find("td:eq(7)").html(REC);
    parent_select.find("td:eq(7)").after('<td style="text-align:center;color:#ffaa42;padding: 0 5px 0 5px;">' + R5FP + '</td>');

    wagetotale = wagetotale + current_player_info.wage * 1;
    var asidaaggiungere = current_player_info.asi;
    var asi2 = asidaaggiungere;
    var mesi = current_player_info.month / 12;
    var eta = current_player_info.age * 1 + mesi;
    if (fp != 9) {
        asi2 = Math.round(asi2 * 1);
    } else {
        asi2 = Math.round(asi2 * 0.75);
    }
    valoretotale = valoretotale + 500 * asi2 * Math.pow(25 / eta, 2.5);
});

$.ajaxSetup({async: true});
var sheet = window.document.styleSheets[0];
sheet.insertRule('#player_table tr:hover{background:#333333;}', sheet.cssRules.length);
$(".text_fade").hover(function () {
    $(".text_fade_overlay").css("width", "0px");
});
$("#player_table").find("th:eq(10)").attr('colspan', 10);
$("#player_table").find("tr > th:eq(10)").parent().after("<tr><th class='align_center'>#</th><th style='padding: 0px 0px 0px 5px;'>姓名</th><th class='align_center'>年龄</th><th class='align_center'>位置</th><th></th><th class='align_center' title='Routine (skill bonus)'><b>经验</b></th><th class='align_center'><b>SI</b></th><th class='align_center'>评星</th><th class='align_center'><b>R5评值</b></th><th></th></tr>");
$(".column3_a").find(".box_body > div > p:first").before("<p>总 回收价值: " + addCommas(Math.round(valoretotale / 10000) / 100) + "<br>总 工资: " + addCommas(wagetotale) + "</p>");